Build 2 Answers can Chrom marry Olivia? Plot 8 Answers Good pairs for marriage? Side Quest 8 Answers So, what's the best path to go with Miriel? Build 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: definitiondeny definitiondeny 8 years ago 1 I mean seriously, I didn't even hear a hint of "young boy".
Starting this game now, but while it's downloading "Pre Thoughts". I started Awakening a few years ago but never finished. Marth is still held back by his inability to reclass, and he is far from the best unit in the game, but he will likely never be a liability for the player.
With capped Speed, Falchion , and his shield, Marth is one of the best characters for taking on Medeus , as he avoids being doubled by the dark dragon and deals effective damage in return, though he will need some healing support. An illusory likeness of Marth can be summoned through the connection of a Marth amiibo with Mila's Turnwheel.
Marth is a mediocre sword unit who lacks any sort of specialty over the vast inhabitants of the Sword Infantry pool available. While he has respectable Atk and Spd, he is not as optimized as many of the later sword infantry units introduced long after him. Even his own weapon, Falchion , is shared with other units in its base form, preventing him from actually defining a niche for himself, at least in his original form.
Falchion, shared with Chrom , Lucina , Masked Marth, and Alm all carry the property of dealing effective damage against Dragon units.
While this makes him a powerful check against the likes of normal Young Tiki , Adult Tiki , and Fae , he lacks the power to outright slay some of the more problematic ones like Legendary Tiki.
Though it has a Renewal 2 effect, healing him 10 HP every three turns, the recovery is much too slow to make an impact and he lacks the bulk to make full usage of the recovery. However, Marth was blessed to be able to refine his Falchion, now having a Renewal 3 effect, healing him every two turns, retaining his ability to deal effective damage against dragons, and now granting a powerful buff to allies within two spaces of himself, boosting their four core stats by 2 during combat.
Marth has now become a universal buffing unit and can help lead his allies to victory over enemies thanks to his boost. While it is a small boost, it can often push his allies over the edge to eliminate some problematic enemies. Pivot is his Support skill, allowing him to move himself to the opposite adjacent space of an ally he interacts with, which is not quite as applicable on his type of movement as an armor unit, but it works in some situations.
In general, Blue units are Marth's biggest weakness. As the most recognizable character in the franchise, Marth's original form does not live up to the legacy he has had on the franchise in Heroes. Blessed as a Fire Legendary Hero, Marth's full power has been unleashed into Heroes as a true powerhouse Sword infantry unit who fully executes the legend he is regarded as in lore.
He has among the best offenses of any Falchion user with a moderate 34 Atk and 36 Spd base, he is able to dish out incredible damage against most enemies and double attack. His physical bulk is decent too at a modest 72, though his magical bulk is lacking. While it loses its base form's Renewal effect, instead it doubles any visible buffs he receives during combat. Thus a Hone Spd 3 buff of 4 becomes 8 during combat.
Each stat are calculated independently, but he can achieve incredible results depending on his team composition and synergy with units like Brave Lucina or Legendary Azura. It has a two attack cooldown, thus he is able to use it with some regularity.
His second skill is Binding Shield which operates similarly to most breaker skills, but targets dragon units specifically. Not only does he gain a guaranteed follow up attack, he completely prevents the dragon unit from counterattacking, making him a potent dragonslayer that can topple even some of the most problematic dragon units, even the likes of Legendary Tiki when he initiates. If they are able to attack him, he will also negate their ability to double onto him even if they have a skill like Bold Fighter equipped.
Unlike other breaker skills, Binding Shield does not have a HP threshold, thus he always will have it active. Infantry Flash grants a special effect to infantry allies within two spaces. If their Spd is greater than the opponent's, they will gain an accelerated special cooldown for each attack. This largely benefits high Spd allies and as long as they are at least higher in Spd by 1 than their opponent, they gain this acceleration effect, though it does not stack on the likes of a Slaying weapon that already has the effect.
In his base kit, Marth is a powerful dragon killer and can instantly answer and dispose of such enemies by himself. He does have the flexibility to venture out of this role, though this will largely involve luxury investments. However, even as a standard hyper offensive character, Legendary Marth can lead the charge with impressive results. Regardless of his amazing offense, a Blue unit with decent enough bulk, barring Legendary Tiki or Female Corrin, are able to take his attacks and can retaliate through color advantage.
His magical bulk is lacking so units like Ophelia , Reinhardt , or Ishtar are easily able to tear through him. Swordbreaker units can also effectively shut down his Spd advantage and can run through him easily. Most ranged units can easily engage on him without much trouble as he is seldom run with Distant Counter and he is vulnerable to most Ploy skills and some Panic users, which does hamper his performance if they are able to debuff him.
As normal, Reposition is a standard inheritance to fill the only missing skill in his base kit, the Support slot, thus granting him excellent supportive positioning abilities. Those who wish to retain his Dragonslayer role can simply take this and he is good to go.
Calculates each stat bonus independently. Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up. Winter Marth brings his sister Elice with him into battle as a colorless Bow Armor unit.
However, this can be somewhat of a misleading statement as he can match his bulk and further improve his offensive prowess thanks in part to his main weapon. Add on his Duo skill and he is a powerful unit to acquire mainly for those seeking to build armor teams or have him fight alongside powerful Flier units.
Tanngrisnir boosts his Spd by 3 and has the standard flier effective damage. As such, he greatly values allies who can give him whatever sort of buffs he can get to maintain the effect. While this may occur only once during a non-Aether Raids battle, it can certainly secure a kill on even the most problematic opponents.
As a self buffer, any means to reverse it via Panic Ploy can turn his greatest strengths into a weakness as a majority of the skill's users easily go over his neutral 42 HP. Luckily as an opponent, he will not use his Duo skill even in the Arenas or Aether Raids, thus removing a majority of what makes him a potent threat. Still, users of Raven tomes like both Robins , Sophia , and Lyon can inflict color weaknesses onto him and further severely reduce his damage with Triangle Adept equipped.
His armor status as well as being colorless leaves him vulnerable to all armor slaying users, especially all of Micaiah 's forms who exploit his much lower Res. Winter Marth needs a Support skill mainly to fill out his only empty slot so Pivot or Swap are great options.
Young Marth is, in a lot of ways, a superior Sword Infantry version of Marth than his base form and his legendary form. On top of having much higher base stats than his original form due to being introduced in Book IV, his allocation of stats focuses on a solid offensive spread in part to an impressive neutral 36 Atk and 37 Spd. He has a modest physical bulk score of 73, but his magical bulk score, while perfectly manageable, is a mere The tools available for Young Marth, especially in his base kit makes him a unit well worth obtaining at the time due to being a 4-Star summonable hero on his seasonal banner debut, making him far easier to summon and merge as a result.
Young Marth comes with a Rapier which retains the series' tradition of having it deal effective damage against Cavalry and Armored units, two very common traits on some of the most powerful Heroes in the game. All-in-all, Young Marth has incredible damage and, even if he is unable to finish off his foe on his turn, he can potentially clean up the job on the crackback before his foe can launch their initiated attack. Young Marth has Chill Defense which inflicts Def-7 on the foe with the highest Def on the enemy team.
While targeting a specific threat with this debuff can be difficult, a Def drop still will benefit him and his fellow physical allies in the long run. Young Marth has incredible potential against many of the most powerful units in the game and should not be underestimated. Some blue Armors can deal with him despite taking some slight bonus damage from his lance since they win through sheer bulk and color advantage.
Brave Hector with his Maltet refine actually becomes one of his strongest counters since he loses his armor status. If he is not runing Distant Counter, powerful Blue Mages also can be problematic due to his weaker magical bulk, allowing the likes of Ophelia , Brunnya , and Reinhardt to run him over. Young Marth's best set does require a bunch of expensive skills to be inherited, but the payoff is often worth it.
The only universal skill, regardless of a premium or budget set, is Reposition for his Assist skill for the utility and application of putting him in range of a foe while positioning an ally out of it. Distant Counter is his best Skill A just to limit the range of units who can "safely" engage him. Wrath syncs perfectly with his Rapier to quickly and repeatedly charge his Hero's Blood and boost its damage overall.
Time's Pulse slows the enemy special cooldowns, further giving him a pseudo-bulk by preventing his foes from activating their specials while he repeatedly unleashes his.
Marth as he appeared in the anime. Melee , Nintendo of America officially localized his name as "Marth". However, in Melee' s debug menu, which was written and programmed by the game's Japanese developer, his name is listed as "Mars".
In contrast with the games, he is given the surname 'Lowell' in the anime. The anime was based on Mystery of the Emblem ; production ended after only two episodes were finished. The anime follows the events of the game, recounting Marth's journey to liberate Akanea and kill Medeus. Marth fighting Ike in Super Smash Bros. Marth, alongside Roy , were the first Fire Emblem characters to appear to a western audience due their appearance as playable characters in Super Smash Bros.
Alongside the commercial success of Advance Wars , their favorable appearance in Melee contributed to the initial interest in the Fire Emblem franchise, leading to a international release of the seventh game, Fire Emblem: The Blazing Blade , simply known as Fire Emblem. Marth is among a very few selection of characters in Smash that lacks projectiles, focusing on fast swordplay at close range. All incarnations of Marth in Smash has him wielding Falchion as his main weapon. It has a special property where attacking an enemy with the tip of Falchion deals greater damage and knockback than any other part of his sword.
Throughout the franchise, Marth has been considered a powerful close range fighter who has a high skill cap, but is incredibly potent when mastered. While the validity of tier lists of the power and skill range of Smash characters are hotly contested in all Smash games, Marth has consistently been considered one of the strongest characters in all of his appearances and has been competitively viable in most eSports competitions.
Marth is unlocked in Melee by clearing or failing Classic mode with the 14 starting characters or participating in Vs. His appearance is designed after his Mystery of the Emblem artwork.
As such, his gloves are different and he wears pants for the first time in a Game. Marth returns in Super Smash Bros. Brawl as an unlockable character. Similar to Melee Marth can be unlocked if the player participates in 10 Vs matches, clears Classic mode once on any difficulty, or by recruiting him in the Subspace Emissary.
Marth retains his Melee design but with much more detail and a few tweaks to his moveset most notably, his Neutral special move, Shield Breaker. For 3DS and Wii U. However, the Falchion retains its original design rather than the DS remake model of the sword. Also, what appears to be the insignia of Naga is embroidered onto his cape. For the first time, Marth is a starter character in both versions. Marth retains his Smash 4 design but has been given subtle design changes to make him appear closer to his appearance in recent FE games such as Warriors and Heroes , such as his color scheme, crown, gauntlets, armor, cape, and boots.
He is noted to have received several increases in speed to his moveset, most notably his Dancing Blade special, but in exchange has more difficulty landing his powerful tipper sweetspot.
A fellow Super Smash Bros. Brawl character, Snake, can call one of his trusted partners for information on any character he fights. This is what is discussed about Marth:. Mei Ling: Snake, have you heard the saying "Politics makes strange bedfellows"?
Snake: Don't tell me that's a Chinese proverb. Mei Ling: Err, no It means that when the going gets tough, you might need unexpected partnerships in order to succeed. Marth was a prince whose kingdom was usurped. He didn't even have an army to fight with him. But as he battled his way forward, he found new allies to fight at his side, and in the end, he was able to reunite the war-torn land of Altea.
Snake: So he built his army from the ranks of his defeated enemies. Mei Ling: Marth did his share of fighting, too. Even when he had an army, he was always alongside his men in the thick of battle. Then he was betrayed by one of his most trusted friends. I can't imagine how that feels I can. Palutena's Guidance is featured in Super Smash Bros. Since her debut, she has appeared as a guest character in Code Name: S. Several outfit variations of Lucina are also featured in the crossover game Fire Emblem Heroes , and she is also playable in Fire Emblem Warriors.
Lucina appears as a newcomer in Super Smash Bros. She is a clone of Marth , though she is shorter, and the strength of her blade is balanced throughout, rather than stronger at the tip like Marth's blade. Appropriately, she is unlockable by completing Classic Mode with Marth on any difficulty in the 3DS version.
She is unlockable by completing Classic Mode with any character on 5. Of note is that she was originally planned to be an alternate costume of Marth , but was given her own character slot later in development due to "the characteristics of their attacks being different". On the current tier list for SSB4 , Lucina is ranked 14th out of 55 characters, placing her three spots below Marth.
While her Parallel Falchion grants her a good disjointed reach, she still suffers from high endlag in her moves, much like Marth. She also lacks a tipper, giving her a generally weaker neutral game than Marth, though this still gives her some slight advantages over Marth, as the consistent damage from her sword allows her to afford being closer to opponents, all while still delivering decent damage and knockback.
As a whole, the few strengths she possesses over Marth are fairly minor, and although she has been buffed to similar degrees by game updates, she is generally seen as an inferior version of him, resulting in lower tournament representation and results in comparison.
Lucina returns in Super Smash Bros. Ultimate as an unlockable Echo Fighter of Marth. The daughter of Chrom and gifted with the mark of Naga , known as the Brand of the Exalt , on her left eye, like in the present timeline, future Lucina was born to Chrom and his wife after the Ylisse-Plegia War.
She had a special bond with her parents, especially Chrom who taught her swordplay. After Chrom's death at the hands of Grima , Lucina inherited the Falchion and attempted to fight Grima. She never learned who killed her father, however, her only clue was that her father's murderer was someone close to him. At some point, her mother was also killed in battle.
With the world on the brink of destruction, Lucina was down to only her closest allies, the other children of the Shepherds and in the game, her younger sibling, depending on who her mother was.
In the future, where she was originally from, Lucina and some of the other children arrive at Mount Prism. Despite the fact that she only possesses four of the Fire Emblem's Gemstones, the fifth having been lost, Lucina still hopes that Naga will grant her the ability to defeat Grima. She goes into the temple by herself and attempts to request Naga's aid, managing to summon Naga in the process.
After conversing with Naga, Lucina reports to the others that while the Awakening Ceremony cannot be performed with only four Gemstones, Naga informed her of another way to save the world: go back in time to prevent Grima's resurrection.
She is unsure if the rest of the children will go along with the plan, but Inigo is confident that they will place their trust in her decision, while Brady is less certain. Some time later, Lucina explains the option to return to the past to the rest of the children at Ylisstol. Lucina says that she will respect if anyone decides to stay, but she will go even if she has to do so alone. She also mentions that since the Outrealm Gate will open in three days, everyone will have time to decide what to do.
On the final day before the Outrealm Gate opens, Ylisstol is abruptly attacked by Grima and his force of Risen. Lucina manages to fight back against the Risen, but the soldiers fighting alongside her are killed when Grima arrives.
Lucina attempts to stand her ground against Grima, whom boasts of his victory and mocks the death of Lucina's parents.
Grima moves in to finish her, but she is saved when Gerome pulls her to safety, aided by Cynthia and Noire. Lucina speculates that Grima must have learned of their plan to return to the past, and requests that Gerome drop her onto Grima's head to attack him.
He does so, and Lucina manages to wound Grima by impaling him with Falchion before once again being pulled to safety by Gerome, forcing Grima to retreat.
However, Lucina realizes that the rest of Ylisstol has been completely destroyed by the Risen, killing everyone but the twelve remaining children. Lucina arrives in the burning village just in time to prevent Owain and Inigo from sacrificing themselves to aid the others. She tells them and the rest of the children that Ylisstol is beyond saving, and the only thing that they can do is flee.
She silently apologizes to Chrom for failing to protect Ylisse before retreating to a nearby forest. Lucina says to the children that while it is too late to defeat Grima in their future, they can still return to the past to save the world. Inigo and Owain anticipate saving the world and returning to the future, but Lucina admits that there is something she didn't tell them previously: she does not know if they can return to their world after leaving it.
Lucina reaffirms that it is impossible to defeat Grima, and she will return to the past to stop him even if she has to do it by herself. She understands that the rest are still undecided, and asks that they meet her at Mount Prism by daybreak if they decide to go with her. Before she goes there herself, Lucina heads to the ruins of Ylisstol to say goodbye to her parents.
Lucina reaches Mount Prism and finds that no one else is there. She is saddened, but prepares to leave before she is attacked by invading Risen. Fighting by herself, Lucina realizes that she could only fight on previously due to her friends supporting her, and she thanks them for their help before tearfully strengthening her resolve to save the world, though she would rather not do it by herself. Just then, the rest of the children arrive to help, reassuring Lucina that they are all going together.
After the Risen are slain, Gerome offers to give Lucina a mask to conceal her identity when they go to the past. She initially chooses a pair of massive glasses before a disgusted Severa picks out a butterfly mask for her instead. Noire and Nah reflect upon Lucina's unconventional fashion sense before she begins to weep with joy, glad that they can all laugh together again.
She also admits that she was wrong in claiming that she could do everything by herself, but Nah and Severa reaffirm that they'll always be together. The group realizes that Grima and the Risen are attacking the temple, and Lucina urges the others to go on ahead of her while she covers them. Putting on the mask, Lucina bids farewell to her world as she declares that she will change her fate. While traveling into the past, anomalies in the flow of time due to the presence of Grima and his Risen army following the children caused her to be separated from her friends, while she herself arrived shortly after Chrom had just recruited his most trusted ally, Robin.
Upon arrival from the future, Lucina, under the guise of "Marth", instantly comes to Chrom and Lissa's aid when a Risen nearly kills Lissa. However, before Chrom can thank her, she temporarily leaves, leaving Chrom,. Lissa, Frederick, and Robin to fight off the remaining Risen that appeared from the portal. After the battle, she introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during a tournament at Arena Ferox , Lucina defeats Basilio 's original champion, Lon'qu which, according to the manga , happened because he discovered her true gender during the fight, causing him to hesitate long enough for her to knock him out , thus becoming his new champion for the tournament.
Chrom defeats her in the tournament and once again, she leaves. After the Shepherds rescue Maribelle , Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and tells Chrom that she will protect him from an Assassin hiding in a nearby bush.
The Assassin pops out and is quickly killed by her. However, a second Assassin appears, and manages to cut her mask off, causing her hair to come loose, and exposing the fact that her gender is female, but Chrom kills the second Assassin. She assists Chrom in protecting Emmeryn from the assassins, led by Validar. During the attempt, Panne appears and Lucina tells Chrom that she is not hostile towards them. After Validar's death, Emmeryn thanks her and she leaves, believing that the future has been altered.
However, she watches Emmeryn's death and is horrified that her future is back on track. Two years after Gangrel's defeat at the hands of Chrom, the present timeline's Lucina is born to Chrom and his wife. That night a group of Risen ambushes Chrom's army. After clearing nearly all of the Risen, a Risen Assassin suddenly warps behind him, but Lucina steps in and protects Chrom, though in the process, she calls Chrom "father", blowing her cover as "Marth" even more.
Chrom is still curious as to who she is and Lucina can no longer bear to hide her secret from him. Lucina tells Chrom to look into her left eye.
As he gazes closely into her eye, he sees the Brand of the Exalt, the exact same one that his infant daughter has back at Ylisstol. Lucina begins to tear up, but Chrom warmly wipes away her tears. Lucina finally embraces her long lost father, weeping in his arms.
Lucina clears all misunderstandings by showing her the Brand in her eye. After reassuring them that the present Lucina is still in the castle, her mother happily accepts her and they share a tender embrace. Collecting herself from the reunion, Lucina reveals to Chrom, Robin, and Lissa of the apocalyptic future she came from where the Shepherds were all killed, leaving behind only their children.
With the resolve to change the future and to protect her parents, Lucina joins the army. And while on the ship to Valm, Lucina decides to ditch the "Marth" name, preferring to fight as herself now.
After capturing Fort Steiger from the Valmese, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces, and the forces to the south were destroyed by Yen'fay's forces. When Khan Basilio volunteers to stall Walhart's army while Chrom and Robin's troops attack Yen'fay, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went.
Nevertheless, Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go to increase his chances of survival. Soon after, word arrives that despite the different events, Basilio was "slain" regardless. Remembering his sacrifice, Chrom's army finally take down Walhart's forces, once and for all. After preventing Walhart's conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem.
On the way to the castle, Lucina sees what appears to be Grima's remains, telling Chrom that Grima must not be resurrected in this timeline. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, forcing them to flee. Chrom, Robin, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom.
Validar orders Robin to seize the Fire Emblem and Robin does against their will. After seeing the event unfold, Lucina realizes that Robin was the one who murdered Chrom, despite that act was against their will.
After escaping the castle, Lucina reluctantly decides to kill Robin to prevent this, who can choose to accept her judgement or not. Regardless of Robin's choice, as she is about to kill Robin, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing Robin is for the greater good, but Chrom places his trust in Robin, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to male Robin, regardless of his choice, she will not go through with it when Robin makes his last request for her to find someone to keep her happy.
In addition, if her mother is female Robin, regardless of her choice, Lucina cannot bring herself to kill her own mother. Chrom soon gets back up on his feet however, surprising both Lucina and Validar. Robin, having foreseen the event in a Premonition.
Basilio is also revealed to have survived his encounter with Walhart, having taken Lucina's advice and feigned death. They then put Validar out of his misery and all seems well. However, a mysterious black figure warps in and takes on the appearance of Robin, revealing themselves to be Grima. Grima reveals that he is indeed the one who possessed Robin in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future.
Nonetheless, all is not lost, as Robin managed to steal the Fire Emblem from Validar before it was dropped into the Dragon's Table. After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after. In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem.
Tiki arrives and surprises her, as Lucina had sent many of her soldiers to protect Tiki at the shrine. However, Tiki tells her that despite her assistance, the Risen eventually overran Mount Prism. Suddenly, a cloaked figure arrives and attempts to kill Lucina, but Tiki protects her and takes the blow instead.
Lucina attempts to use a stave on Tiki to heal her, but she refuses, telling her that it should be used for the others before dying.
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