What kind of game is arkham city




















The concurrent plot with Batman's role in Arkham involves Catwoman performing heists across the city, the first being an attempt to crack Two-Face's personal safe. After being rescued by Batman, she enlists the reluctant aid of Poison Ivy in retrieving numerous valuables seized upon her arrest being stored inside Hugo Strange's heavily-guarded vault. Catwoman successfully infiltrates the vault and attempts to escape with the ill-gotten gains, but abandons this plan when she stops to help save Batman from the Joker.

Intending to return for her belongings, she goes on to fight a rematch with Two-Face and his henchmen. Serious development of the game's story and concept started in February , as teams were brought in from Arkham Asylum to Arkham City's development as they completed the work on that game. The concept of expanding the game from the asylum into the city came early on in Arkham Asylum's development; once the team had programmed the Batman to dive and glide between buildings of the asylum, the adaption of this gameplay to the city was considered natural.

Arkham Asylum was completed with the sequel in mind in both story and gameplay; as found by several players, a secret room in Arkham Asylum shows plans for Arkham City, purposely included to help link the story between the two games. Sefton Hill, Arkham City's director from Rocksteady Studios, stated that a key goal for the game was to deliver the "'Batman in Gotham' feeling.

While relating the game's dark nature to the animated movie Batman Beyond: Return of the Joker , Conroy also said, "It involves a lot of the villains and it goes to that area — it's that dark.

As part of the "Batman in Gotham" design philosophy, the arsenal of moves and actions that the player could use as Batman was expanded. Although the team developed several ideas for new moves, gadgets, and abilities to be included, they only went forward with those that they felt would be authentic to Batman. The studio also reviewed the play and combat systems used in Arkham Asylum , and built the new moves as natural extensions of the existing system as a means to "add even more depth and gameplay instead of changing them fundamentally".

The number of animations has been doubled to reflect the larger arsenal of moves at the player's disposal. Another means of giving the player the Batman experience was through the larger game world. Arkham City has a virtual footprint five times larger than that of Arkham Asylum , and the navigational aspects have been improved to give the player the experience of "the freedom and exhilaration of gliding down alleyways and soaring above the skyline". Though the concepts have been compared to an open-world game, Hill notes that such freeform nature would not be appropriate for a Batman game, and have designed Arkham City to challenge the player to think like Batman to survive in the game.

To counterbalance the larger game world, the developers also sought to include more challenges and side missions, while keeping the player alert as to the primary story mission, such that the players constantly are aware of "extreme pressure of the challenges that they face".

With the open game world, Rocksteady included more villains not simply to populate the city, but purposely selected those that would create challenges for the player in the role of Batman.

Hugo Strange was selected as a primary antagonist as his power and control help to maintain the lockdown on Arkham City when Batman enters it. Strange is further aware of Batman's identity as Bruce Wayne, making Batman "vulnerable and exposed in a way that he has never been before", according to Hill. Hill also notes that Strange is a character many players may have not seen in relation to the Batman mythos, but that Strange's backstory and character are fleshed out over the course of the game.

Catwoman was also included due to the long history between Batman and her, although she brings her own agenda to the events within Arkham City. The presence of multiplayer had been rumored shortly after the game's official announcement, but has since been denied by Rocksteady Studios. The developers had considered adding a multiplayer element to the game, but ultimately decided against this. According to Hill, they asked themselves "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?

Developers at Rocksteady have also assured players that they can experience variety as each part of the city has been taken over by a certain villain and each territory is villain-specific. Dax Ginn, Marketing Game Manager at Rocksteady Games has said, "If you move into Joker's territory, you get a very Joker-ized experience, and all the artwork on the buildings — whether that's graffiti, signage, or whatever it might be — gives you a dense kind of Joker experience.

So our art team has really put a lot of effort in making that sort of transition between one turf zone to another — really helping the player feel like they're making a physical transition into another emotional space.

A limited series five-issue monthly comic series, also titled Batman: Arkham City was released on May 11, The series bridges the plot between Arkham Asylum and Arkham City. On August 24, Arkham City's Facebook and Twitter accounts were "taken over" by the Riddler in a marketing campaign. A special Xbox console was eventually revealed. Warner Bros. The content was only made available by pre-ordering the game with a specific retailer or purchasing a product such as a NOS energy drink beverage to obtain an unlockable code.

Only copies of the game was available at the event, and the first customers who pre-order a copy through the store's "Personal Shopping Department" had a chance to get their game autographed by DC Entertainment co-publisher Jim Lee, Batman voice actor Kevin Conroy, and Arkham City game director Sefton Hill. The latter remaining copies of Arkham City could be purchased at the event, although the player is unable to be entered into the contest. However, a large percentage of all preorders didn't get a working preorder bonus code, or most of the rest of their goodies.

Australian retailers EB Games and Game broke the official release date two days early, selling the game on October The Windows version had been scheduled for simultaneous release with other versions but in September, its release was pushed back to November 18 with no explanation given.

A PS3-exclusive Sinestro Corps outfit was revealed in August , that can initially only be unlocked via a unique code obtained with the purchase of the extended cut edition of the Warner Bros. Batman's sidekick Robin Tim Drake was announced as a playable character, with his own set of moves and gadgets, allowing him to be used in challenge maps. Additional skins were also made available, including Robin's appearance as seen in Batman: The Animated Series and the Red Robin outfit.

Additionally, the "Joker's Carnival" challenge map was announced, set within the Joker's Sionis Steel Mill base where the player is faced with multiple waves of enemies. The pre-order content was considered an "early access opportunity" for purchasers, with Ginn confirming that all of the content would be made available for download after the the game's release date. In the United Kingdom, the Robin Edition was announced for sale exclusively through the retailers Game and Gamestation, containing the game and all of the Robin pre-order content including the playable character, skins and challenge maps.

A series of "Steelbook Edition" versions of the game were also made available, featuring the standard game with a metallic case. Three other villain-themed steelbook cases were also offered, featuring the likeness' of Two-Face and the Penguin.

A fourth steelbook featuring Catwoman was released, containing the Batman: Earth One alternative skin for Batman. Additionally, a bundle containing these items and a Kinect controller was also released. It was a launch title for the console, others being New Super Mario Bros.

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